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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGame.UTProj_ScavengerBoltBase
|
+-- UTGameContent.UTProj_ScavengerBolt
UTProj_ScavengerBoltBlue
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTProj_ScavengerBoltBase |
|---|
| DealDamage, FullySpawned, HitWall, KillBolt, Landed, PostBeginPlay, ProcessTouch, SetTargetActor, SpawnBeam, SpawnExplosionEffects, TakeDamage |
| Defaultproperties |
|---|
defaultproperties
{
BeamEffect=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Altbeam_Gold'
AmbientSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_OrbLoop01_Cue'
ExplosionSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_FireImpact_Cue'
ProjFlightTemplate=ParticleSystem'VH_Scavenger.Effects.P_Scavenger_Death_Ball'
ProjExplosionTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Gun_Explode'
MyDamageType=Class'UTGameContent.UTDmgType_ScavengerBolt'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_ScavengerBoltBase:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_ScavengerBoltBase:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
CollisionComponent=CollisionCylinder
Name="Default__UTProj_ScavengerBolt"
ObjectArchetype=UTProj_ScavengerBoltBase'UTGame.Default__UTProj_ScavengerBoltBase'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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