Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UTGame.UTProjectile | +-- UTGame.UTProj_ScavengerBoltBase | +-- UTGameContent.UTProj_ScavengerBolt
UTProj_ScavengerBoltBlue
Variables Summary |
---|
Functions Summary |
---|
Inherited Functions from UTGame.UTProj_ScavengerBoltBase |
---|
DealDamage, FullySpawned, HitWall, KillBolt, Landed, PostBeginPlay, ProcessTouch, SetTargetActor, SpawnBeam, SpawnExplosionEffects, TakeDamage |
Defaultproperties |
---|
defaultproperties { BeamEffect=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Altbeam_Gold' AmbientSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_OrbLoop01_Cue' ExplosionSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_FireImpact_Cue' ProjFlightTemplate=ParticleSystem'VH_Scavenger.Effects.P_Scavenger_Death_Ball' ProjExplosionTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Gun_Explode' MyDamageType=Class'UTGameContent.UTDmgType_ScavengerBolt' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_ScavengerBoltBase:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_ScavengerBoltBase:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder CollisionComponent=CollisionCylinder Name="Default__UTProj_ScavengerBolt" ObjectArchetype=UTProj_ScavengerBoltBase'UTGame.Default__UTProj_ScavengerBoltBase' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |