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UTGameContent.UTProj_RedeemerRed

Extends
UTProj_Redeemer

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGame.UTProj_RedeemerBase
            |   
            +-- UTGameContent.UTProj_Redeemer
               |   
               +-- UTGameContent.UTProj_RedeemerRed

Variables Summary
Inherited Variables from UTGame.UTProj_RedeemerBase
DistanceExplosionTemplates, ExplosionClass, ExplosionShake, ProjMesh, RocketMaterialInstance, TeamColor, TeamParamName

Functions Summary
Inherited Functions from UTGame.UTProj_RedeemerBase
BeginState, DoKnockdown, EffectIsRelevant, EncroachingOn, Explode, FellOutOfWorld, HitWall, Landed, PhysicsVolumeChange, PostBeginPlay, ProcessTouch, RedeemerHurtRadius, ShakeView, SpawnExplosionEffects, TakeDamage, Timer


Defaultproperties

defaultproperties
{
   Begin Object Class=StaticMeshComponent Name=ProjectileMesh ObjName=ProjectileMesh Archetype=StaticMeshComponent'UTGameContent.Default__UTProj_Redeemer:ProjectileMesh'
      ObjectArchetype=StaticMeshComponent'UTGameContent.Default__UTProj_Redeemer:ProjectileMesh'
   End Object
   ProjMesh=ProjectileMesh
   TeamColor=(R=14.000000,G=1.000000,B=0.500000,A=1.000000)
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTProj_Redeemer:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGameContent.Default__UTProj_Redeemer:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Begin Object Class=DynamicLightEnvironmentComponent Name=RedeemerLightEnvironment ObjName=RedeemerLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTProj_Redeemer:RedeemerLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTProj_Redeemer:RedeemerLightEnvironment'
   End Object
   Components(1)=RedeemerLightEnvironment
   Components(2)=ProjectileMesh
   CollisionComponent=CollisionCylinder
   Name="Default__UTProj_RedeemerRed"
   ObjectArchetype=UTProj_Redeemer'UTGameContent.Default__UTProj_Redeemer'
}

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Creation time: sk 18-3-2018 10:00:55.320 - Created with UnCodeX