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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTProj_RedeemerRed extends UTProj_Redeemer; defaultproperties { Begin Object Class=StaticMeshComponent Name=ProjectileMesh ObjName=ProjectileMesh Archetype=StaticMeshComponent'UTGameContent.Default__UTProj_Redeemer:ProjectileMesh' ObjectArchetype=StaticMeshComponent'UTGameContent.Default__UTProj_Redeemer:ProjectileMesh' End Object ProjMesh=ProjectileMesh TeamColor=(R=14.000000,G=1.000000,B=0.500000,A=1.000000) Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTProj_Redeemer:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGameContent.Default__UTProj_Redeemer:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Begin Object Class=DynamicLightEnvironmentComponent Name=RedeemerLightEnvironment ObjName=RedeemerLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTProj_Redeemer:RedeemerLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTProj_Redeemer:RedeemerLightEnvironment' End Object Components(1)=RedeemerLightEnvironment Components(2)=ProjectileMesh CollisionComponent=CollisionCylinder Name="Default__UTProj_RedeemerRed" ObjectArchetype=UTProj_Redeemer'UTGameContent.Default__UTProj_Redeemer' } |
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