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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTProj_Redeemer extends UTProj_RedeemerBase; defaultproperties { ExplosionShake=CameraAnim'Camera_FX.WP_Redeemer.C_WP_Redeemer_Shake' ExplosionClass=Class'UTGameContent.UTEmit_SmallRedeemerExplosion' DistanceExplosionTemplates(0)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Far',MinDistance=2200.000000) DistanceExplosionTemplates(1)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Mid',MinDistance=1500.000000) DistanceExplosionTemplates(2)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Near') Begin Object Class=StaticMeshComponent Name=ProjectileMesh ObjName=ProjectileMesh Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'WP_Redeemer.Mesh.S_WP_Redeemer_Missile_Open' LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTProj_Redeemer:RedeemerLightEnvironment' CullDistance=20000.000000 CachedCullDistance=20000.000000 bUseAsOccluder=False CastShadow=False bForceDirectLightMap=True LightingChannels=(BSP=True,Static=True) CollideActors=False BlockActors=False BlockRigidBody=False Translation=(X=32.000000,Y=0.000000,Z=0.000000) Scale=3.000000 Name="ProjectileMesh" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object ProjMesh=ProjectileMesh AmbientSound=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FlyLoop01Cue' ExplosionSound=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_ExplodeCue' ProjFlightTemplate=ParticleSystem'WP_Redeemer.Effects.P_WP_Redeemer_SmokeTrail' MyDamageType=Class'UTGameContent.UTDmgType_Redeemer' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_RedeemerBase:CollisionCylinder' Translation=(X=40.000000,Y=0.000000,Z=0.000000) ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_RedeemerBase:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Begin Object Class=DynamicLightEnvironmentComponent Name=RedeemerLightEnvironment ObjName=RedeemerLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTProj_RedeemerBase:RedeemerLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTProj_RedeemerBase:RedeemerLightEnvironment' End Object Components(1)=RedeemerLightEnvironment Components(2)=ProjectileMesh CollisionComponent=CollisionCylinder Name="Default__UTProj_Redeemer" ObjectArchetype=UTProj_RedeemerBase'UTGame.Default__UTProj_RedeemerBase' } |
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