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UTGameContent.UTProj_Redeemer

Extends
UTProj_RedeemerBase

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGame.UTProj_RedeemerBase
            |   
            +-- UTGameContent.UTProj_Redeemer

Direct Known Subclasses:

UTProj_RedeemerRed

Variables Summary
Inherited Variables from UTGame.UTProj_RedeemerBase
DistanceExplosionTemplates, ExplosionClass, ExplosionShake, ProjMesh, RocketMaterialInstance, TeamColor, TeamParamName
Inherited Variables from UTGame.UTProjectile
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ

Functions Summary
Inherited Functions from UTGame.UTProj_RedeemerBase
BeginState, DoKnockdown, EffectIsRelevant, EncroachingOn, Explode, FellOutOfWorld, HitWall, Landed, PhysicsVolumeChange, PostBeginPlay, ProcessTouch, RedeemerHurtRadius, ShakeView, SpawnExplosionEffects, TakeDamage, Timer
Inherited Functions from UTGame.UTProjectile
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff


Defaultproperties

defaultproperties
{
   ExplosionShake=CameraAnim'Camera_FX.WP_Redeemer.C_WP_Redeemer_Shake'
   ExplosionClass=Class'UTGameContent.UTEmit_SmallRedeemerExplosion'
   DistanceExplosionTemplates(0)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Far',MinDistance=2200.000000)
   DistanceExplosionTemplates(1)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Mid',MinDistance=1500.000000)
   DistanceExplosionTemplates(2)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Near')
   Begin Object Class=StaticMeshComponent Name=ProjectileMesh ObjName=ProjectileMesh Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'WP_Redeemer.Mesh.S_WP_Redeemer_Missile_Open'
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTProj_Redeemer:RedeemerLightEnvironment'
      CullDistance=20000.000000
      CachedCullDistance=20000.000000
      bUseAsOccluder=False
      CastShadow=False
      bForceDirectLightMap=True
      LightingChannels=(BSP=True,Static=True)
      CollideActors=False
      BlockActors=False
      BlockRigidBody=False
      Translation=(X=32.000000,Y=0.000000,Z=0.000000)
      Scale=3.000000
      Name="ProjectileMesh"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   ProjMesh=ProjectileMesh
   AmbientSound=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FlyLoop01Cue'
   ExplosionSound=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_ExplodeCue'
   ProjFlightTemplate=ParticleSystem'WP_Redeemer.Effects.P_WP_Redeemer_SmokeTrail'
   MyDamageType=Class'UTGameContent.UTDmgType_Redeemer'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_RedeemerBase:CollisionCylinder'
      Translation=(X=40.000000,Y=0.000000,Z=0.000000)
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_RedeemerBase:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Begin Object Class=DynamicLightEnvironmentComponent Name=RedeemerLightEnvironment ObjName=RedeemerLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTProj_RedeemerBase:RedeemerLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTProj_RedeemerBase:RedeemerLightEnvironment'
   End Object
   Components(1)=RedeemerLightEnvironment
   Components(2)=ProjectileMesh
   CollisionComponent=CollisionCylinder
   Name="Default__UTProj_Redeemer"
   ObjectArchetype=UTProj_RedeemerBase'UTGame.Default__UTProj_RedeemerBase'
}

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Creation time: sk 18-3-2018 10:00:55.300 - Created with UnCodeX