defaultproperties
{
ExplosionShake=CameraAnim'Camera_FX.WP_Redeemer.C_WP_Redeemer_Shake'
ExplosionClass=Class'UTGameContent.UTEmit_SmallRedeemerExplosion'
DistanceExplosionTemplates(0)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Far',MinDistance=2200.000000)
DistanceExplosionTemplates(1)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Mid',MinDistance=1500.000000)
DistanceExplosionTemplates(2)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Near')
Begin Object Class=StaticMeshComponent Name=ProjectileMesh ObjName=ProjectileMesh Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'WP_Redeemer.Mesh.S_WP_Redeemer_Missile_Open'
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTProj_Redeemer:RedeemerLightEnvironment'
CullDistance=20000.000000
CachedCullDistance=20000.000000
bUseAsOccluder=False
CastShadow=False
bForceDirectLightMap=True
LightingChannels=(BSP=True,Static=True)
CollideActors=False
BlockActors=False
BlockRigidBody=False
Translation=(X=32.000000,Y=0.000000,Z=0.000000)
Scale=3.000000
Name="ProjectileMesh"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
ProjMesh=ProjectileMesh
AmbientSound=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FlyLoop01Cue'
ExplosionSound=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_ExplodeCue'
ProjFlightTemplate=ParticleSystem'WP_Redeemer.Effects.P_WP_Redeemer_SmokeTrail'
MyDamageType=Class'UTGameContent.UTDmgType_Redeemer'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_RedeemerBase:CollisionCylinder'
Translation=(X=40.000000,Y=0.000000,Z=0.000000)
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_RedeemerBase:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=DynamicLightEnvironmentComponent Name=RedeemerLightEnvironment ObjName=RedeemerLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTProj_RedeemerBase:RedeemerLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTProj_RedeemerBase:RedeemerLightEnvironment'
End Object
Components(1)=RedeemerLightEnvironment
Components(2)=ProjectileMesh
CollisionComponent=CollisionCylinder
Name="Default__UTProj_Redeemer"
ObjectArchetype=UTProj_RedeemerBase'UTGame.Default__UTProj_RedeemerBase'
}
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