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/** * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTProj_ScavengerBolt extends UTProj_ScavengerBoltBase; defaultproperties { BeamEffect=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Altbeam_Gold' AmbientSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_OrbLoop01_Cue' ExplosionSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_FireImpact_Cue' ProjFlightTemplate=ParticleSystem'VH_Scavenger.Effects.P_Scavenger_Death_Ball' ProjExplosionTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Gun_Explode' MyDamageType=Class'UTGameContent.UTDmgType_ScavengerBolt' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_ScavengerBoltBase:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_ScavengerBoltBase:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder CollisionComponent=CollisionCylinder Name="Default__UTProj_ScavengerBolt" ObjectArchetype=UTProj_ScavengerBoltBase'UTGame.Default__UTProj_ScavengerBoltBase' } |
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