defaultproperties
{
ExplosionShake=CameraAnim'Camera_FX_02.WP_Redeemer.C_WP_Redeemer_Shake_UT3G'
ExplosionClass=Class'UTGame.UTEmit_HeroRedeemerExplosion'
DistanceExplosionTemplates(0)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Far',MinDistance=2200.000000)
DistanceExplosionTemplates(1)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Mid',MinDistance=1500.000000)
DistanceExplosionTemplates(2)=(Template=ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Near')
ExplosionSound=SoundCue'A_Titan_Extras.Redeemer.A_Weapon_Redeemer_ExplodeCue'
MyDamageType=Class'UTGame.UTDmgType_HeroBomb'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_RedeemerBase:CollisionCylinder'
Translation=(X=40.000000,Y=0.000000,Z=0.000000)
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_RedeemerBase:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=DynamicLightEnvironmentComponent Name=RedeemerLightEnvironment ObjName=RedeemerLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTProj_RedeemerBase:RedeemerLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTProj_RedeemerBase:RedeemerLightEnvironment'
End Object
Components(1)=RedeemerLightEnvironment
bAlwaysRelevant=True
CollisionComponent=CollisionCylinder
Name="Default__UTProj_HeroRedeemer"
ObjectArchetype=UTProj_RedeemerBase'UTGame.Default__UTProj_RedeemerBase'
}
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