Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UTGame.UTProjectile | +-- UTGame.UTProj_Grenade | +-- UTGame.UTProj_HeroGrenade
Variables Summary |
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Functions Summary |
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Inherited Functions from UTGame.UTProj_Grenade |
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HitWall, Init, PhysicsVolumeChange, PostBeginPlay, Timer |
Defaultproperties |
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defaultproperties { MyDamageType=Class'UTGame.UTDmgType_HeroGrenade' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_Grenade:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_Grenade:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder CollisionComponent=CollisionCylinder Name="Default__UTProj_HeroGrenade" ObjectArchetype=UTProj_Grenade'UTGame.Default__UTProj_Grenade' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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