| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGame.UTProj_Grenade
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+-- UTGame.UTProj_HeroGrenade
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTProj_Grenade |
|---|
| HitWall, Init, PhysicsVolumeChange, PostBeginPlay, Timer |
| Defaultproperties |
|---|
defaultproperties
{
MyDamageType=Class'UTGame.UTDmgType_HeroGrenade'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_Grenade:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_Grenade:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
CollisionComponent=CollisionCylinder
Name="Default__UTProj_HeroGrenade"
ObjectArchetype=UTProj_Grenade'UTGame.Default__UTProj_Grenade'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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