UTGame.UTProj_Grenade
- Extends
- UTProjectile
- Modifiers
- native
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- UTGame.UTProjectile
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+-- UTGame.UTProj_Grenade
Direct Known Subclasses:
UTProj_HeroGrenade
Inherited Variables from UTGame.UTProjectile |
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ |
Inherited Variables from Engine.Projectile |
bBegunPlay, bBlockedByInstigator, bInitRotationFromVelocity, bNotBlockedByShield, bRotationFollowsVelocity, bSwitchToZeroCollision, CylinderComponent, Damage, DamageRadius, ImpactedActor, ImpactSound, InstigatorController, MaxSpeed, MomentumTransfer, MyDamageType, NetCullDistanceSquared, SpawnSound, Speed, ZeroCollider, ZeroColliderComponent |
Inherited Functions from UTGame.UTProjectile |
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff |
Inherited Functions from Engine.Projectile |
CanSplash, EncroachedBy, EncroachingOn, Explode, FellOutOfWorld, GetRange, GetTeamNum, GetTimeToLocation, HitWall, HurtRadius, Init, IsStationary, PostBeginPlay, PreBeginPlay, ProcessTouch, RandSpin, Reset, StaticGetTimeToLocation, Touch |
function Init (
vector Direction) )
simulated
function PhysicsVolumeChange (
PhysicsVolume NewVolume ) )
simulated function PostBeginPlay ( ) )
simulated function Timer ( ) )
defaultproperties
{
ExplosionSound=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue'
ProjFlightTemplate=ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_Smoke_Trail'
ProjExplosionTemplate=ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion'
ExplosionDecal=MaterialInstanceTimeVarying'WP_RocketLauncher.Decals.MITV_WP_RocketLauncher_Impact_Decal01'
DecalWidth=128.000000
DecalHeight=128.000000
TossZ=245.000000
CheckRadius=36.000000
ExplosionLightClass=Class'UTGame.UTRocketExplosionLight'
CustomGravityScaling=0.500000
Speed=700.000000
MaxSpeed=1000.000000
Damage=100.000000
DamageRadius=200.000000
MomentumTransfer=50000.000000
MyDamageType=Class'UTGame.UTDmgType_Grenade'
ImpactSound=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_GrenadeFloor_Cue'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Physics=PHYS_Falling
bNetTemporary=False
bBounce=True
LifeSpan=0.000000
CollisionComponent=CollisionCylinder
Name="Default__UTProj_Grenade"
ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}
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Creation time: sk 18-3-2018 10:00:55.144 - Created with
UnCodeX