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UTGame.UTProj_FlakShell

Extends
UTProjectile

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGame.UTProj_FlakShell

Variables Summary
Inherited Variables from UTGame.UTProjectile
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ
Inherited Variables from Engine.Projectile
bBegunPlay, bBlockedByInstigator, bInitRotationFromVelocity, bNotBlockedByShield, bRotationFollowsVelocity, bSwitchToZeroCollision, CylinderComponent, Damage, DamageRadius, ImpactedActor, ImpactSound, InstigatorController, MaxSpeed, MomentumTransfer, MyDamageType, NetCullDistanceSquared, SpawnSound, Speed, ZeroCollider, ZeroColliderComponent

Functions Summary
function Explode (vector HitLocation, vector HitNormal))
Inherited Functions from UTGame.UTProjectile
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff
Inherited Functions from Engine.Projectile
CanSplash, EncroachedBy, EncroachingOn, Explode, FellOutOfWorld, GetRange, GetTeamNum, GetTimeToLocation, HitWall, HurtRadius, Init, IsStationary, PostBeginPlay, PreBeginPlay, ProcessTouch, RandSpin, Reset, StaticGetTimeToLocation, Touch


Functions Detail

Explode Source code

simulated function Explode ( vector HitLocation, vector HitNormal) )


Defaultproperties

defaultproperties
{
   bWaitForEffects=True
   AmbientSound=SoundCue'A_Weapon_FlakCannon.Weapons.A_FlakCannon_FireAltInAirCue'
   ExplosionSound=SoundCue'A_Weapon_FlakCannon.Weapons.A_FlakCannon_FireAltImpactExplodeCue'
   ProjFlightTemplate=ParticleSystem'WP_FlakCannon.Effects.P_WP_Flak_Alt_Smoke_Trail'
   ProjExplosionTemplate=ParticleSystem'WP_FlakCannon.Effects.P_WP_Flak_Alt_Explosion'
   ExplosionDecal=MaterialInstanceTimeVarying'WP_FlakCannon.Decals.MITV_WP_FlakCannon_Impact_Decal01'
   DecalWidth=128.000000
   DecalHeight=128.000000
   TossZ=305.000000
   CheckRadius=40.000000
   ExplosionLightClass=Class'UTGame.UTRocketExplosionLight'
   Speed=1200.000000
   bRotationFollowsVelocity=True
   Damage=100.000000
   DamageRadius=200.000000
   MomentumTransfer=75000.000000
   MyDamageType=Class'UTGame.UTDmgType_FlakShell'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Physics=PHYS_Falling
   LifeSpan=6.000000
   DrawScale=1.500000
   CollisionComponent=CollisionCylinder
   Name="Default__UTProj_FlakShell"
   ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}

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Creation time: sk 18-3-2018 10:00:55.125 - Created with UnCodeX