defaultproperties
{
bWaitForEffects=True
AmbientSound=SoundCue'A_Weapon_FlakCannon.Weapons.A_FlakCannon_FireAltInAirCue'
ExplosionSound=SoundCue'A_Weapon_FlakCannon.Weapons.A_FlakCannon_FireAltImpactExplodeCue'
ProjFlightTemplate=ParticleSystem'WP_FlakCannon.Effects.P_WP_Flak_Alt_Smoke_Trail'
ProjExplosionTemplate=ParticleSystem'WP_FlakCannon.Effects.P_WP_Flak_Alt_Explosion'
ExplosionDecal=MaterialInstanceTimeVarying'WP_FlakCannon.Decals.MITV_WP_FlakCannon_Impact_Decal01'
DecalWidth=128.000000
DecalHeight=128.000000
TossZ=305.000000
CheckRadius=40.000000
ExplosionLightClass=Class'UTGame.UTRocketExplosionLight'
Speed=1200.000000
bRotationFollowsVelocity=True
Damage=100.000000
DamageRadius=200.000000
MomentumTransfer=75000.000000
MyDamageType=Class'UTGame.UTDmgType_FlakShell'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Physics=PHYS_Falling
LifeSpan=6.000000
DrawScale=1.500000
CollisionComponent=CollisionCylinder
Name="Default__UTProj_FlakShell"
ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}
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