UTGame.UTProj_FlakShardMain
- Extends
- UTProj_FlakShard
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- UTGame.UTProjectile
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+-- UTGame.UTProj_FlakShard
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+-- UTGame.UTProj_FlakShardMain
Inherited Variables from UTGame.UTProj_FlakShard |
bCheckShortRangeKill, Bounces, BounceTemplate, bShrinking, DamageAttenuation, DefaultHitSound, HitPawnSound, LastImpactEffect, RockSmokeTemplate, ShortRangeKillAnim, ShrinkTimer |
Inherited Variables from UTGame.UTProjectile |
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ |
Inherited Functions from UTGame.UTProj_FlakShard |
GetDamage, GetMomentumTransfer, HitWall, Init, InternalSpawnFlightEffects, Landed, MyOnParticleSystemFinished, ProcessTouch, SpawnFlightEffects, SpawnImpactEffect, StartToShrink |
Inherited Functions from UTGame.UTProjectile |
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff |
var float CenteredDamageBonus;
var float CenteredMomentumBonus;
var float MaxBonusTime;
simulated
function float GetDamage (
Actor Other,
vector HitLocation) )
simulated function float GetMomentumTransfer ( ) )
defaultproperties
{
CenteredDamageBonus=100.000000
CenteredMomentumBonus=90000.000000
MaxBonusTime=0.200000
Bounces=3
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_FlakShard:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_FlakShard:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
CollisionComponent=CollisionCylinder
Name="Default__UTProj_FlakShardMain"
ObjectArchetype=UTProj_FlakShard'UTGame.Default__UTProj_FlakShard'
}
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Creation time: sk 18-3-2018 10:00:55.117 - Created with
UnCodeX