Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTProj_FlakShardMain


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UTProj_FlakShardMain extends UTProj_FlakShard;

/** max bonus damage when (this) center flak shard hits enemy pawn */
var float CenteredDamageBonus;

/** max bonus momentum when (this) center flak shard hits enemy pawn */
var float CenteredMomentumBonus;

/** max time when any bonus still applies */
var float MaxBonusTime;

/** 
  * Increase damage to UTPawns based on how centered this shard is on target.  If it is within the time MaxBonusTime time period.
  * e.g. point blank shot with the flak cannon you will do mega damage.  Once MaxBonusTime passes then this shard becomes a normal shard.
  */
simulated function float GetDamage(Actor Other, vector HitLocation)
{
	local float MaxRadius;

	if ( (LifeSpan < default.LifeSpan - MaxBonusTime) || (UTPawn(Other) == None) )
	{
		return Damage;
	}

	MaxRadius = Pawn(Other).CylinderComponent.CollisionRadius;
	return Damage + CenteredDamageBonus * (LifeSpan - Default.LifeSpan + MaxBonusTime) 
			* FMax(0, 2*MaxRadius - PointDistToLine(Other.Location, normal(Velocity), HitLocation))/MaxRadius;
}

/** 
  * Increase momentum imparted based on how recently this shard was fired
  */
simulated function float GetMomentumTransfer()
{
	if ( LifeSpan < default.LifeSpan - MaxBonusTime )
	{
		return MomentumTransfer;
	}
	return MomentumTransfer + CenteredMomentumBonus * (LifeSpan - Default.LifeSpan + MaxBonusTime);
}

defaultproperties
{
   CenteredDamageBonus=100.000000
   CenteredMomentumBonus=90000.000000
   MaxBonusTime=0.200000
   Bounces=3
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_FlakShard:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_FlakShard:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   CollisionComponent=CollisionCylinder
   Name="Default__UTProj_FlakShardMain"
   ObjectArchetype=UTProj_FlakShard'UTGame.Default__UTProj_FlakShard'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:46.000 - Creation time: sk 18-3-2018 10:01:23.975 - Created with UnCodeX