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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTProj_TurretRocket extends UTProj_Rocket; defaultproperties { ProjFlightTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_MissileTrailIgnited' ProjExplosionTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_MissileExplosion' Speed=5000.000000 MaxSpeed=5000.000000 Damage=80.000000 DamageRadius=180.000000 MomentumTransfer=50000.000000 MyDamageType=Class'UTGameContent.UTDmgType_TurretRocket' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_Rocket:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_Rocket:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder CollisionComponent=CollisionCylinder Name="Default__UTProj_TurretRocket" ObjectArchetype=UTProj_Rocket'UTGame.Default__UTProj_Rocket' } |
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