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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTProj_TurretShard extends UTProj_StingerShard; defaultproperties { Begin Object Class=StaticMeshComponent Name=ProjectileMesh ObjName=ProjectileMesh Archetype=StaticMeshComponent'UTGame.Default__UTProj_StingerShard:ProjectileMesh' ObjectArchetype=StaticMeshComponent'UTGame.Default__UTProj_StingerShard:ProjectileMesh' End Object MyMesh=ProjectileMesh ProjFlightTemplate=ParticleSystem'VH_Leviathan.Effects.PS_VH_Leviathan_Shard' ProjExplosionTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_ShardImpact' AccelRate=3000.000000 Speed=4500.000000 MaxSpeed=6000.000000 Damage=30.000000 MyDamageType=Class'UTGameContent.UTDmgType_TurretShard' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_StingerShard:CollisionCylinder' CollisionHeight=13.000000 CollisionRadius=13.000000 ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_StingerShard:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder bCollideComplex=False CollisionComponent=CollisionCylinder Name="Default__UTProj_TurretShard" ObjectArchetype=UTProj_StingerShard'UTGame.Default__UTProj_StingerShard' } |
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