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UTGameContent.UTProj_TurretShard

Extends
UTProj_StingerShard

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGame.UTProj_StingerShard
            |   
            +-- UTGameContent.UTProj_TurretShard

Variables Summary
Inherited Variables from UTGame.UTProj_StingerShard
BaseActor, bCanCreateSpike, bSpiked, MyMesh, OldLocation, ShardVictimConstraint, SpikeVictimVelFactor
Inherited Variables from UTGame.UTProjectile
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ

Functions Summary
Inherited Functions from UTGame.UTProj_StingerShard
AdjustPhysicsForHit, ClientSideTouch, CreateSpike, Destroyed, FindNearestBone, HitWall, PostBeginPlay, ProcessTouch, Shutdown, SpikeVictim
Inherited Functions from UTGame.UTProjectile
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff


Defaultproperties

defaultproperties
{
   Begin Object Class=StaticMeshComponent Name=ProjectileMesh ObjName=ProjectileMesh Archetype=StaticMeshComponent'UTGame.Default__UTProj_StingerShard:ProjectileMesh'
      ObjectArchetype=StaticMeshComponent'UTGame.Default__UTProj_StingerShard:ProjectileMesh'
   End Object
   MyMesh=ProjectileMesh
   ProjFlightTemplate=ParticleSystem'VH_Leviathan.Effects.PS_VH_Leviathan_Shard'
   ProjExplosionTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_ShardImpact'
   AccelRate=3000.000000
   Speed=4500.000000
   MaxSpeed=6000.000000
   Damage=30.000000
   MyDamageType=Class'UTGameContent.UTDmgType_TurretShard'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_StingerShard:CollisionCylinder'
      CollisionHeight=13.000000
      CollisionRadius=13.000000
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_StingerShard:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   bCollideComplex=False
   CollisionComponent=CollisionCylinder
   Name="Default__UTProj_TurretShard"
   ObjectArchetype=UTProj_StingerShard'UTGame.Default__UTProj_StingerShard'
}

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Creation time: sk 18-3-2018 10:00:55.905 - Created with UnCodeX