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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTProj_TankShell extends UTProjectile; var array<DistanceBasedParticleTemplate> DistanceExplosionTemplates; simulated function SpawnExplosionEffects(vector HitLocation, vector HitNormal) { ProjExplosionTemplate = class'UTEmitter'.static.GetTemplateForDistance(DistanceExplosionTemplates, HitLocation, WorldInfo); Super.SpawnExplosionEffects(HitLocation, HitNormal); } defaultproperties { DistanceExplosionTemplates(0)=(Template=ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Impact_FAR',MinDistance=3000.000000) DistanceExplosionTemplates(1)=(Template=ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Impact_MID',MinDistance=400.000000) DistanceExplosionTemplates(2)=(Template=ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Impact_Close') bWaitForEffects=True bAttachExplosionToVehicles=False AmbientSound=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Travel_Cue' ExplosionSound=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Explode' ProjFlightTemplate=ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Trail' ExplosionDecal=DecalMaterial'VH_Goliath.Materials.DM_Goliath_Cannon_Decal' DecalWidth=350.000000 DecalHeight=350.000000 ExplosionLightClass=Class'UTGame.UTTankShellExplosionLight' MaxExplosionLightDistance=7000.000000 Speed=15000.000000 MaxSpeed=15000.000000 Damage=360.000000 DamageRadius=630.000000 MomentumTransfer=150000.000000 MyDamageType=Class'UTGameContent.UTDmgType_TankShell' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder bAlwaysRelevant=True LifeSpan=1.200000 CollisionComponent=CollisionCylinder RotationRate=(Pitch=0,Yaw=0,Roll=50000) DesiredRotation=(Pitch=0,Yaw=0,Roll=30000) Name="Default__UTProj_TankShell" ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile' } |
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