UTGameContent.UTProj_VehicleShockBallBase
- Extends
- UTProj_ShockBall
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGame.UTProj_ShockBall
|
+-- UTGameContent.UTProj_VehicleShockBallBase
Direct Known Subclasses:
UTProj_SPMAShockBall, UTProj_VehicleShockBall
Inherited Variables from UTGame.UTProj_ShockBall |
bComboed, ComboAmmoCost, ComboDamage, ComboDamageType, ComboExplosionEffect, ComboExplosionSound, ComboMomentumTransfer, ComboRadius, ComboTarget, ComboTemplate, ComboTriggerType |
Inherited Variables from UTGame.UTProjectile |
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ |
Inherited Functions from UTGame.UTProjectile |
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff |
var float ChainReactionDelay;
var repnotify
vector EndPoint;
InstigatorPlayerController Source code
var float MaxChainReactionDist;
BeginState ChainReaction Source code
function BeginState ( name PreviousStateName) )
ComboNextBall ChainReaction Source code
function ComboNextBall ( ) )
simulated event Destroyed ( ) )
simulated event PostBeginPlay ( ) )
simulated event ReplicatedEvent ( name VarName) )
ShutDown ChainReaction Source code
simulated function ShutDown ( ) )
simulated function SpawnBeam ( ) )
function Tick ( float DeltaTime) )
defaultproperties
{
ChainReactionDelay=0.250000
MaxChainReactionDist=2500.000000
BeamTemplate=ParticleSystem'WP_ShockRifle.Particles.P_WP_ShockRifle_Beam'
ComboRadius=525.000000
ComboDamage=200
ComboAmmoCost=0
ComboExplosionEffect=Class'UTGameContent.UTEmit_VehicleShockCombo'
Speed=1100.000000
MaxSpeed=1100.000000
Damage=25.000000
MomentumTransfer=25000.000000
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_ShockBall:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_ShockBall:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
DrawScale=0.700000
CollisionComponent=CollisionCylinder
Name="Default__UTProj_VehicleShockBallBase"
ObjectArchetype=UTProj_ShockBall'UTGame.Default__UTProj_ShockBall'
}
|
Creation time: sk 18-3-2018 10:00:55.935 - Created with
UnCodeX