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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTProj_SPMAShell_Content extends UTProj_SPMAShell; defaultproperties { ChildProjectileClass=Class'UTGameContent.UTProj_SPMAShellChild' ExplosionSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_ShellBrakingExplode' ProjFlightTemplate=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_PrimaryProjectile' ProjExplosionTemplate=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Primary_Shell_InAir_Explo' MyDamageType=Class'UTGameContent.UTDmgType_SPMAShell' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_SPMAShell:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_SPMAShell:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder DrawScale=0.700000 CollisionComponent=CollisionCylinder Name="Default__UTProj_SPMAShell_Content" ObjectArchetype=UTProj_SPMAShell'UTGame.Default__UTProj_SPMAShell' } |
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