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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGame.UTProj_SPMAShell
UTProj_SPMAShell_Content
| Variables Summary | |
|---|---|
| class<UTProjectile> | ChildProjectileClass |
| float | SpreadFactor |
| Functions Summary | ||
|---|---|---|
![]() | SetFuse (float PredictedImpactTime)) | |
![]() | SpawnChildren ())) | |
| Inherited Functions from Engine.Projectile |
|---|
| CanSplash, EncroachedBy, EncroachingOn, Explode, FellOutOfWorld, GetRange, GetTeamNum, GetTimeToLocation, HitWall, HurtRadius, Init, IsStationary, PostBeginPlay, PreBeginPlay, ProcessTouch, RandSpin, Reset, StaticGetTimeToLocation, Touch |
| Variables Detail |
|---|
determines spread of child shells
| Functions Detail |
|---|
SetFuse Source code
SpawnChildren Source code| Defaultproperties |
|---|
defaultproperties
{
SpreadFactor=400.000000
bWaitForEffects=True
TerminalVelocity=4500.000000
Speed=4000.000000
MaxSpeed=4000.000000
bRotationFollowsVelocity=True
Damage=250.000000
DamageRadius=660.000000
MomentumTransfer=175000.000000
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Physics=PHYS_Falling
bNetTemporary=False
bCollideComplex=False
bProjTarget=True
LifeSpan=8.000000
CollisionComponent=CollisionCylinder
Name="Default__UTProj_SPMAShell"
ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}
|
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