defaultproperties
{
ExplosionSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_ShellFragmentExplode'
ProjFlightTemplate=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_MiniProjectile'
ProjExplosionTemplate=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Primary_Shell_Ground_Explo'
ExplosionLightClass=Class'UTGame.UTCicadaRocketExplosionLight'
Speed=4000.000000
MaxSpeed=4000.000000
bRotationFollowsVelocity=True
Damage=220.000000
DamageRadius=500.000000
MomentumTransfer=175000.000000
MyDamageType=Class'UTGameContent.UTDmgType_SPMASmallShell'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Physics=PHYS_Falling
bNetTemporary=False
LifeSpan=8.000000
DrawScale=0.700000
CollisionComponent=CollisionCylinder
Name="Default__UTProj_SPMAShellChild"
ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}
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