Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGameContent.UTProj_SPMACamera_Content

Extends
UTProj_SPMACamera

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGame.UTProj_SPMACamera
            |   
            +-- UTGameContent.UTProj_SPMACamera_Content

Variables Summary
ParticleSystemComponentPSC_KeepInAirJets
Inherited Variables from UTGame.UTProj_SPMACamera
bDeployed, bDisconnected, bDisplayingArc, CameraViewOffset, CVScale, DeploySound, HoverJetsTemplate, InstigatorGun, LastMessageUpdateTime, LastTargetLocation, LastTargetNormal, LastTargetVelocity, MaxHeight, MaxTargetRange, Mesh, PSC_EndPoint, PSC_StartPoint, PSC_Trail, PS_EndPointOffTarget, PS_EndPointOnTarget, PS_StartPoint, PS_Trail, ShotDownSound, TargetRedirectDistance, TrajectorySteps
Inherited Variables from UTGame.UTProjectile
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ

Functions Summary
function DeployCamera ()))
event Destroyed ()))
function PostBeginPlay ()))
function ShutDown ()))
Inherited Functions from UTGame.UTProj_SPMACamera
CalcCamera, CheckAIDeploy, Deploy, DeployCamera, Destroyed, Disconnect, GetCurrentTargetLocation, GetHomingTarget, GetPawnOwner, IsStationary, KillTrajectory, PhysicsVolumeChange, PostBeginPlay, ProcessTouch, ReplicatedEvent, ResetAimEffects, SendDeployMessage, SetTargetIndicator, SetUpSimulation, ShowSelf, ShowSelfTimed, ShutDown, SimulateTrajectory, StopsProjectile, TakeDamage
Inherited Functions from UTGame.UTProjectile
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff


Variables Detail

PSC_KeepInAirJets Source code

var ParticleSystemComponent PSC_KeepInAirJets;
Played when the camera is stationary in the air


Functions Detail

DeployCamera Source code

simulated function DeployCamera ( ) )

Destroyed Source code

simulated event Destroyed ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

ShutDown Source code

simulated function ShutDown ( ) )


Defaultproperties

defaultproperties
{
   Begin Object Class=ParticleSystemComponent Name=KeepInAirJets ObjName=KeepInAirJets Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Camera_Little_jets'
      bAutoActivate=False
      Name="KeepInAirJets"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   PSC_KeepInAirJets=KeepInAirJets
   Begin Object Class=SkeletalMeshComponent Name=ProjMesh ObjName=ProjMesh Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
      SkeletalMesh=SkeletalMesh'VH_SPMA.Mesh.SK_VH_SPMA_Camera'
      Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
         Name="MeshSequenceA"
         ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
      End Object
      Animations=AnimNodeSequence'UTGameContent.Default__UTProj_SPMACamera_Content:MeshSequenceA'
      AnimSets(0)=AnimSet'VH_SPMA.Anims.K_VH_SPMA_Camera'
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTProj_SPMACamera_Content:MyLightEnvironment'
      bUseAsOccluder=False
      Scale=0.150000
      Name="ProjMesh"
      ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
   End Object
   Mesh=ProjMesh
   DeploySound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_CameraDeploy'
   ShotDownSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Collide'
   PS_StartPoint=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Target_ArcStart'
   PS_Trail=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Target_ArcTrail_Red'
   PS_EndPointOnTarget=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_AIM_01'
   PS_EndPointOffTarget=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_AIM_02'
   AmbientSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_CameraAmbient'
   ExplosionSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_ShellBrakingExplode'
   ProjFlightTemplate=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Camera_Rocket'
   ProjExplosionTemplate=ParticleSystem'Envy_Effects.Tests.Effects.P_SPMA_CamImpact'
   MyDamageType=Class'UTGameContent.UTDmgType_SPMACameraCrush'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_SPMACamera:CollisionCylinder'
      CollisionHeight=32.000000
      CollisionRadius=48.000000
      CollideActors=True
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_SPMACamera:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
      AmbientGlow=(R=0.200000,G=0.200000,B=0.200000,A=1.000000)
      Name="MyLightEnvironment"
      ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
   End Object
   Components(1)=MyLightEnvironment
   Components(2)=ProjMesh
   Components(3)=KeepInAirJets
   CollisionComponent=CollisionCylinder
   Name="Default__UTProj_SPMACamera_Content"
   ObjectArchetype=UTProj_SPMACamera'UTGame.Default__UTProj_SPMACamera'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:55.613 - Created with UnCodeX