- Extends
- UTProj_SPMACamera
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- UTGame.UTProjectile
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+-- UTGame.UTProj_SPMACamera
|
+-- UTGameContent.UTProj_SPMACamera_Content
Inherited Variables from UTGame.UTProj_SPMACamera |
bDeployed, bDisconnected, bDisplayingArc, CameraViewOffset, CVScale, DeploySound, HoverJetsTemplate, InstigatorGun, LastMessageUpdateTime, LastTargetLocation, LastTargetNormal, LastTargetVelocity, MaxHeight, MaxTargetRange, Mesh, PSC_EndPoint, PSC_StartPoint, PSC_Trail, PS_EndPointOffTarget, PS_EndPointOnTarget, PS_StartPoint, PS_Trail, ShotDownSound, TargetRedirectDistance, TrajectorySteps |
Inherited Variables from UTGame.UTProjectile |
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ |
Inherited Functions from UTGame.UTProj_SPMACamera |
CalcCamera, CheckAIDeploy, Deploy, DeployCamera, Destroyed, Disconnect, GetCurrentTargetLocation, GetHomingTarget, GetPawnOwner, IsStationary, KillTrajectory, PhysicsVolumeChange, PostBeginPlay, ProcessTouch, ReplicatedEvent, ResetAimEffects, SendDeployMessage, SetTargetIndicator, SetUpSimulation, ShowSelf, ShowSelfTimed, ShutDown, SimulateTrajectory, StopsProjectile, TakeDamage |
Inherited Functions from UTGame.UTProjectile |
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff |
simulated function DeployCamera ( ) )
simulated event Destroyed ( ) )
simulated function PostBeginPlay ( ) )
simulated function ShutDown ( ) )
Creation time: sk 18-3-2018 10:00:55.613 - Created with
UnCodeX