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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTProj_SPMACamera_Content extends UTProj_SPMACamera; /** Played when the camera is stationary in the air **/ var ParticleSystemComponent PSC_KeepInAirJets; simulated function PostBeginPlay() { Super.PostBeginPlay(); if( WorldInfo.NetMode != NM_DedicatedServer ) { if( Instigator.GetTeamNum() == 1 ) { Mesh.SetMaterial( 0, MaterialInterface'VH_SPMA.Materials.MI_VH_SPMA_Camera_Blue' ); } else { Mesh.SetMaterial( 0, MaterialInterface'VH_SPMA.Materials.MI_VH_SPMA_Camera_Red' ); } } } simulated function ShutDown() { PSC_KeepInAirJets.DeactivateSystem(); Super.ShutDown(); } simulated event Destroyed() { PSC_KeepInAirJets.DeactivateSystem(); Super.Destroyed(); } simulated function DeployCamera() { Super.DeployCamera(); if (DeploySound != none) { PlaySound(DeploySound, true); } if (WorldInfo.NetMode != NM_DedicatedServer) { Mesh.PlayAnim('MissleOpen'); PSC_KeepInAirJets.ActivateSystem(); } } defaultproperties { Begin Object Class=ParticleSystemComponent Name=KeepInAirJets ObjName=KeepInAirJets Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Camera_Little_jets' bAutoActivate=False Name="KeepInAirJets" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object PSC_KeepInAirJets=KeepInAirJets Begin Object Class=SkeletalMeshComponent Name=ProjMesh ObjName=ProjMesh Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' SkeletalMesh=SkeletalMesh'VH_SPMA.Mesh.SK_VH_SPMA_Camera' Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' Name="MeshSequenceA" ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' End Object Animations=AnimNodeSequence'UTGameContent.Default__UTProj_SPMACamera_Content:MeshSequenceA' AnimSets(0)=AnimSet'VH_SPMA.Anims.K_VH_SPMA_Camera' LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTProj_SPMACamera_Content:MyLightEnvironment' bUseAsOccluder=False Scale=0.150000 Name="ProjMesh" ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' End Object Mesh=ProjMesh DeploySound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_CameraDeploy' ShotDownSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Collide' PS_StartPoint=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Target_ArcStart' PS_Trail=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Target_ArcTrail_Red' PS_EndPointOnTarget=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_AIM_01' PS_EndPointOffTarget=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_AIM_02' AmbientSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_CameraAmbient' ExplosionSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_ShellBrakingExplode' ProjFlightTemplate=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Camera_Rocket' ProjExplosionTemplate=ParticleSystem'Envy_Effects.Tests.Effects.P_SPMA_CamImpact' MyDamageType=Class'UTGameContent.UTDmgType_SPMACameraCrush' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_SPMACamera:CollisionCylinder' CollisionHeight=32.000000 CollisionRadius=48.000000 CollideActors=True ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_SPMACamera:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' AmbientGlow=(R=0.200000,G=0.200000,B=0.200000,A=1.000000) Name="MyLightEnvironment" ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' End Object Components(1)=MyLightEnvironment Components(2)=ProjMesh Components(3)=KeepInAirJets CollisionComponent=CollisionCylinder Name="Default__UTProj_SPMACamera_Content" ObjectArchetype=UTProj_SPMACamera'UTGame.Default__UTProj_SPMACamera' } |
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