Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTProj_EradicatorShell_Content extends UTProj_SPMAShell_Content; defaultproperties { ChildProjectileClass=Class'UT3Gold.UTProj_EradicatorShellChild' MyDamageType=Class'UT3Gold.UTDmgType_EradicatorShell' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTProj_SPMAShell_Content:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGameContent.Default__UTProj_SPMAShell_Content:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder CollisionComponent=CollisionCylinder Name="Default__UTProj_EradicatorShell_Content" ObjectArchetype=UTProj_SPMAShell_Content'UTGameContent.Default__UTProj_SPMAShell_Content' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |