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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTProj_EradicatorShellChild extends UTProj_SPMAShellChild; defaultproperties { MyDamageType=Class'UT3Gold.UTDmgType_EradicatorShell' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTProj_SPMAShellChild:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGameContent.Default__UTProj_SPMAShellChild:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder CollisionComponent=CollisionCylinder Name="Default__UTProj_EradicatorShellChild" ObjectArchetype=UTProj_SPMAShellChild'UTGameContent.Default__UTProj_SPMAShellChild' } |
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