Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGameContent.UTSlowVolume_Content

Extends
UTSlowVolume

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- Engine.GravityVolume
               |   
               +-- UTGame.UTSlowVolume
                  |   
                  +-- UTGameContent.UTSlowVolume_Content

Variables Summary
Inherited Variables from UTGame.UTSlowVolume
ActivateSound, AmbientSoundComponent, DestroySound, EnterSound, ExitSound, GeneratorEffect, GeneratorMesh, InsideAmbientSound, InsideCameraEffect, ModifiedSpecs, OutsideAmbientSound, PawnLifeDrainPerSec, ProjectileScalingFactor, RBGravityZ, RBScalingFactor, ScalingFactor, SlowEffect
Inherited Variables from Engine.GravityVolume
GravityZ

Functions Summary
Inherited Functions from UTGame.UTSlowVolume
ActivateSlowEffect, ActorEnteredVolume, ActorLeavingVolume, CollisionChanged, Destroyed, NotifyPawnBecameViewTarget, PawnEnteredVolume, PawnLeavingVolume, PostBeginPlay, Reset, SlowPawnDown, StopsProjectile, Timer


Defaultproperties

defaultproperties
{
   Begin Object Class=ParticleSystemComponent Name=VisualEffect ObjName=VisualEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'PICKUPS.Deployables.Effects.P_Deployables_SlowVolume_Spawn_Idle'
      bAutoActivate=False
      Translation=(X=-455.000000,Y=-200.000000,Z=0.000000)
      Scale3D=(X=1.020000,Y=1.550000,Z=1.300000)
      Name="VisualEffect"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   SlowEffect=VisualEffect
   Begin Object Class=ParticleSystemComponent Name=VisualEffect2 ObjName=VisualEffect2 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'PICKUPS.Deployables.Effects.P_Deployables_SlowVolume_Projector'
      bAutoActivate=False
      Translation=(X=-435.000000,Y=-200.000000,Z=-4.000000)
      Name="VisualEffect2"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   GeneratorEffect=VisualEffect2
   Begin Object Class=SkeletalMeshComponent Name=VisualMesh ObjName=VisualMesh Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
      SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SlowVolume'
      Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
         Name="MeshSequenceA"
         ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
      End Object
      Animations=AnimNodeSequence'UTGameContent.Default__UTSlowVolume_Content:MeshSequenceA'
      AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume'
      bUpdateSkelWhenNotRendered=False
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTSlowVolume_Content:MyLightEnvironment'
      bUseAsOccluder=False
      Translation=(X=-435.000000,Y=-200.000000,Z=-1.000000)
      Name="VisualMesh"
      ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
   End Object
   GeneratorMesh=VisualMesh
   ActivateSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_OpenCue'
   DestroySound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_CloseCue'
   EnterSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_EnterCue'
   ExitSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_ExitCue'
   OutsideAmbientSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_LoopOutsideCue'
   InsideAmbientSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_LoopInsideCue'
   Begin Object Class=AudioComponent Name=AmbientAudio ObjName=AmbientAudio Archetype=AudioComponent'Engine.Default__AudioComponent'
      bStopWhenOwnerDestroyed=True
      bShouldRemainActiveIfDropped=True
      Name="AmbientAudio"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   AmbientSoundComponent=AmbientAudio
   InsideCameraEffect=Class'UTGameContent.UTEmitCameraEffect_SlowVolume'
   BrushComponent=None
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'PICKUPS.Deployables.Mesh.S_Deployables_SlowVolume_Collision'
      HiddenGame=True
      bUseAsOccluder=False
      CastShadow=False
      BlockActors=False
      BlockRigidBody=False
      Translation=(X=-455.000000,Y=-200.000000,Z=0.000000)
      Scale3D=(X=1.020000,Y=1.550000,Z=1.300000)
      Name="StaticMeshComponent0"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   Components(0)=StaticMeshComponent0
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
      ModShadowFadeoutTime=1.000000
      Name="MyLightEnvironment"
      ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
   End Object
   Components(1)=MyLightEnvironment
   Components(2)=VisualMesh
   Components(3)=VisualEffect
   Components(4)=VisualEffect2
   Components(5)=AmbientAudio
   CollisionComponent=StaticMeshComponent0
   Name="Default__UTSlowVolume_Content"
   ObjectArchetype=UTSlowVolume'UTGame.Default__UTSlowVolume'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:57.230 - Created with UnCodeX