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/** * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTSlowVolume_Content extends UTSlowVolume; defaultproperties { Begin Object Class=ParticleSystemComponent Name=VisualEffect ObjName=VisualEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'PICKUPS.Deployables.Effects.P_Deployables_SlowVolume_Spawn_Idle' bAutoActivate=False Translation=(X=-455.000000,Y=-200.000000,Z=0.000000) Scale3D=(X=1.020000,Y=1.550000,Z=1.300000) Name="VisualEffect" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object SlowEffect=VisualEffect Begin Object Class=ParticleSystemComponent Name=VisualEffect2 ObjName=VisualEffect2 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'PICKUPS.Deployables.Effects.P_Deployables_SlowVolume_Projector' bAutoActivate=False Translation=(X=-435.000000,Y=-200.000000,Z=-4.000000) Name="VisualEffect2" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object GeneratorEffect=VisualEffect2 Begin Object Class=SkeletalMeshComponent Name=VisualMesh ObjName=VisualMesh Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SlowVolume' Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' Name="MeshSequenceA" ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' End Object Animations=AnimNodeSequence'UTGameContent.Default__UTSlowVolume_Content:MeshSequenceA' AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume' bUpdateSkelWhenNotRendered=False LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTSlowVolume_Content:MyLightEnvironment' bUseAsOccluder=False Translation=(X=-435.000000,Y=-200.000000,Z=-1.000000) Name="VisualMesh" ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' End Object GeneratorMesh=VisualMesh ActivateSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_OpenCue' DestroySound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_CloseCue' EnterSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_EnterCue' ExitSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_ExitCue' OutsideAmbientSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_LoopOutsideCue' InsideAmbientSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_LoopInsideCue' Begin Object Class=AudioComponent Name=AmbientAudio ObjName=AmbientAudio Archetype=AudioComponent'Engine.Default__AudioComponent' bStopWhenOwnerDestroyed=True bShouldRemainActiveIfDropped=True Name="AmbientAudio" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object AmbientSoundComponent=AmbientAudio InsideCameraEffect=Class'UTGameContent.UTEmitCameraEffect_SlowVolume' BrushComponent=None Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'PICKUPS.Deployables.Mesh.S_Deployables_SlowVolume_Collision' HiddenGame=True bUseAsOccluder=False CastShadow=False BlockActors=False BlockRigidBody=False Translation=(X=-455.000000,Y=-200.000000,Z=0.000000) Scale3D=(X=1.020000,Y=1.550000,Z=1.300000) Name="StaticMeshComponent0" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object Components(0)=StaticMeshComponent0 Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' ModShadowFadeoutTime=1.000000 Name="MyLightEnvironment" ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' End Object Components(1)=MyLightEnvironment Components(2)=VisualMesh Components(3)=VisualEffect Components(4)=VisualEffect2 Components(5)=AmbientAudio CollisionComponent=StaticMeshComponent0 Name="Default__UTSlowVolume_Content" ObjectArchetype=UTSlowVolume'UTGame.Default__UTSlowVolume' } |
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