Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGameContent.UTSlowVolume_Content


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
/**
 *
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */
class UTSlowVolume_Content extends UTSlowVolume;

defaultproperties
{
   Begin Object Class=ParticleSystemComponent Name=VisualEffect ObjName=VisualEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'PICKUPS.Deployables.Effects.P_Deployables_SlowVolume_Spawn_Idle'
      bAutoActivate=False
      Translation=(X=-455.000000,Y=-200.000000,Z=0.000000)
      Scale3D=(X=1.020000,Y=1.550000,Z=1.300000)
      Name="VisualEffect"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   SlowEffect=VisualEffect
   Begin Object Class=ParticleSystemComponent Name=VisualEffect2 ObjName=VisualEffect2 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'PICKUPS.Deployables.Effects.P_Deployables_SlowVolume_Projector'
      bAutoActivate=False
      Translation=(X=-435.000000,Y=-200.000000,Z=-4.000000)
      Name="VisualEffect2"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   GeneratorEffect=VisualEffect2
   Begin Object Class=SkeletalMeshComponent Name=VisualMesh ObjName=VisualMesh Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
      SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SlowVolume'
      Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
         Name="MeshSequenceA"
         ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
      End Object
      Animations=AnimNodeSequence'UTGameContent.Default__UTSlowVolume_Content:MeshSequenceA'
      AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume'
      bUpdateSkelWhenNotRendered=False
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTSlowVolume_Content:MyLightEnvironment'
      bUseAsOccluder=False
      Translation=(X=-435.000000,Y=-200.000000,Z=-1.000000)
      Name="VisualMesh"
      ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
   End Object
   GeneratorMesh=VisualMesh
   ActivateSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_OpenCue'
   DestroySound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_CloseCue'
   EnterSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_EnterCue'
   ExitSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_ExitCue'
   OutsideAmbientSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_LoopOutsideCue'
   InsideAmbientSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_LoopInsideCue'
   Begin Object Class=AudioComponent Name=AmbientAudio ObjName=AmbientAudio Archetype=AudioComponent'Engine.Default__AudioComponent'
      bStopWhenOwnerDestroyed=True
      bShouldRemainActiveIfDropped=True
      Name="AmbientAudio"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   AmbientSoundComponent=AmbientAudio
   InsideCameraEffect=Class'UTGameContent.UTEmitCameraEffect_SlowVolume'
   BrushComponent=None
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'PICKUPS.Deployables.Mesh.S_Deployables_SlowVolume_Collision'
      HiddenGame=True
      bUseAsOccluder=False
      CastShadow=False
      BlockActors=False
      BlockRigidBody=False
      Translation=(X=-455.000000,Y=-200.000000,Z=0.000000)
      Scale3D=(X=1.020000,Y=1.550000,Z=1.300000)
      Name="StaticMeshComponent0"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   Components(0)=StaticMeshComponent0
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
      ModShadowFadeoutTime=1.000000
      Name="MyLightEnvironment"
      ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
   End Object
   Components(1)=MyLightEnvironment
   Components(2)=VisualMesh
   Components(3)=VisualEffect
   Components(4)=VisualEffect2
   Components(5)=AmbientAudio
   CollisionComponent=StaticMeshComponent0
   Name="Default__UTSlowVolume_Content"
   ObjectArchetype=UTSlowVolume'UTGame.Default__UTSlowVolume'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:54.000 - Creation time: sk 18-3-2018 10:01:25.460 - Created with UnCodeX