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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class HeightFogComponent extends ActorComponent native collapsecategories hidecategories(Object) editinlinenew; /** True if the fog is enabled. */ var() const bool bEnabled; /** z-height for the fog plane - updated by the owning actor */ var const float Height; /** affects the scale for the fog layer's thickness */ var() const interp float Density; /** affects the inscattering color */ var() const interp float LightBrightness; /** Fog color to blend with the scene */ var() const interp color LightColor; /** The distance at which light passing through the fog is 100% extinguished. */ var() const interp float ExtinctionDistance; /** distance at which fog starts affecting the scene */ var() const interp float StartDistance; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** * Changes the enabled state of the height fog component. * @param bSetEnabled - The new value for bEnabled. */ final native function SetEnabled(bool bSetEnabled); defaultproperties { bEnabled=True Density=0.000050 LightBrightness=0.100000 LightColor=(B=255,G=255,R=255,A=0) ExtinctionDistance=100000000.000000 Name="Default__HeightFogComponent" ObjectArchetype=ActorComponent'Engine.Default__ActorComponent' } |
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