| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.HeightFogComponent
| Variables Summary | |
|---|---|
| float | Height |
| HeightFogComponent | |
| bool | bEnabled |
| float | Density |
| float | ExtinctionDistance |
| float | LightBrightness |
| color | LightColor |
| float | StartDistance |
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Inherited Variables from Core.Component |
|---|
| TemplateName, TemplateOwnerClass |
| Functions Summary | ||
|---|---|---|
![]() | SetEnabled (bool bSetEnabled) | |
| Inherited Functions from Engine.ActorComponent |
|---|
| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Variables Detail |
|---|
z-height for the fog plane - updated by the owning actor
True if the fog is enabled.
affects the scale for the fog layer's thickness
The distance at which light passing through the fog is 100% extinguished.
affects the inscattering color
Fog color to blend with the scene
distance at which fog starts affecting the scene
| Functions Detail |
|---|
SetEnabled Source codeChanges the enabled state of the height fog component.
@param bSetEnabled - The new value for bEnabled.
| Defaultproperties |
|---|
defaultproperties
{
bEnabled=True
Density=0.000050
LightBrightness=0.100000
LightColor=(B=255,G=255,R=255,A=0)
ExtinctionDistance=100000000.000000
Name="Default__HeightFogComponent"
ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||