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Engine.Info


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/**
 * Info, the root of all information holding klasses.
 * Doesn't have any movement / collision related code.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class Info extends Actor
	abstract
	hidecategories(Movement,Collision)
	native;

//------------------------------------------------------------------------------
// Structs for reporting server state data

struct transient native export KeyValuePair
{
	var() string Key;
	var() string Value;
};

struct transient native export PlayerResponseLine
{
	var() int PlayerNum;
	var() int PlayerID;
	var() string PlayerName;
	var() int Ping;
	var() int Score;
	var() int StatsID;
	var() array<KeyValuePair> PlayerInfo;

};

struct transient native export ServerResponseLine
{
	var() int ServerID;
	var() string IP;
	var() int Port;
	var() int QueryPort;
	var() string ServerName;
	var() string MapName;
	var() string GameType;
	var() int CurrentPlayers;
	var() int MaxPlayers;
	var() int Ping;

	var() array<KeyValuePair> ServerInfo;
	var() array<PlayerResponseLine> PlayerInfo;
};

defaultproperties
{
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__SpriteComponent'
      HiddenGame=True
      AlwaysLoadOnClient=False
      AlwaysLoadOnServer=False
      Name="Sprite"
      ObjectArchetype=SpriteComponent'Engine.Default__SpriteComponent'
   End Object
   Components(0)=Sprite
   bHidden=True
   bSkipActorPropertyReplication=True
   bOnlyDirtyReplication=True
   NetUpdateFrequency=10.000000
   Name="Default__Info"
   ObjectArchetype=Actor'Engine.Default__Actor'
}

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Class file time: tr 31-1-2018 17:17:52.000 - Creation time: sk 18-3-2018 10:01:08.608 - Created with UnCodeX