Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** * InterpData * * * Actual interpolation data, containing keyframe tracks, event tracks etc. * This does not contain any Actor references or state, so can safely be stored in * packages, shared between multiple Actors/SeqAct_Interps etc. */ class InterpData extends SequenceVariable native(Sequence); /** Duration of interpolation sequence - in seconds. */ var float InterpLength; /** Position in Interp to move things to for path-building in editor. */ var float PathBuildTime; /** Actual interpolation data. Groups of InterpTracks. */ var export array<InterpGroup> InterpGroups; /** Used for curve editor to remember curve-editing setup. Only loaded in editor. */ var export InterpCurveEdSetup CurveEdSetup; /** Used for filtering which tracks are currently visible. */ var editoronly array<InterpFilter> InterpFilters; /** The currently selected filter. */ var editoronly InterpFilter SelectedFilter; /** Array of default filters. */ var editoronly transient array<InterpFilter> DefaultFilters; /** Used in editor for defining sections to loop, stretch etc. */ var float EdSectionStart; /** Used in editor for defining sections to loop, stretch etc. */ var float EdSectionEnd; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { InterpLength=5.000000 EdSectionStart=1.000000 EdSectionEnd=2.000000 ObjName="Matinee Data" ObjColor=(B=0,G=128,R=255,A=255) Name="Default__InterpData" ObjectArchetype=SequenceVariable'Engine.Default__SequenceVariable' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |