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Engine.InterpData


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

/** 
 * InterpData
 *
 * 
 * Actual interpolation data, containing keyframe tracks, event tracks etc.
 * This does not contain any Actor references or state, so can safely be stored in 
 * packages, shared between multiple Actors/SeqAct_Interps etc.
 */

class InterpData extends SequenceVariable
	native(Sequence);



/** Duration of interpolation sequence - in seconds. */
var float				InterpLength; 

/** Position in Interp to move things to for path-building in editor. */
var float				PathBuildTime;

/** Actual interpolation data. Groups of InterpTracks. */
var	export array<InterpGroup>	InterpGroups;

/** Used for curve editor to remember curve-editing setup. Only loaded in editor. */
var	export InterpCurveEdSetup	CurveEdSetup;

/** Used for filtering which tracks are currently visible. */
var editoronly array<InterpFilter>	InterpFilters;

/** The currently selected filter. */
var editoronly InterpFilter			SelectedFilter;

/** Array of default filters. */
var editoronly transient array<InterpFilter> DefaultFilters;

/** Used in editor for defining sections to loop, stretch etc. */
var	float				EdSectionStart;

/** Used in editor for defining sections to loop, stretch etc. */
var	float				EdSectionEnd;

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defaultproperties
{
   InterpLength=5.000000
   EdSectionStart=1.000000
   EdSectionEnd=2.000000
   ObjName="Matinee Data"
   ObjColor=(B=0,G=128,R=255,A=255)
   Name="Default__InterpData"
   ObjectArchetype=SequenceVariable'Engine.Default__SequenceVariable'
}

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Class file time: tr 31-1-2018 17:18:06.000 - Creation time: sk 18-3-2018 10:01:08.693 - Created with UnCodeX