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Engine.InterpGroup

Extends
Object
Modifiers
native ( Interpolation ) collapsecategories inherits ( FInterpEdInputInterface ) hidecategories ( Object )

Core.Object
|   
+-- Engine.InterpGroup

Direct Known Subclasses:

InterpGroupDirector

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
boolbCollapsed
boolbIsFolder
boolbIsParented
boolbVisible
nameGroupName
array<InterpTrack>InterpTracks
InterpGroup
array<AnimSet>GroupAnimSets
colorGroupColor
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
InterpEdSelKey
Group, TrackIndex, KeyIndex, UnsnappedPosition
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

bCollapsed Source code

var bool bCollapsed;
Whether or not this group is folded away in the editor.

bIsFolder Source code

var bool bIsFolder;
When enabled, this group is treated like a folder in the editor, which should only be used for organization. Folders are never associated with actors and don't have a presence in the Kismet graph.

bIsParented Source code

var bool bIsParented;
When true, this group is considered a 'visual child' of another group. This doesn't at all affect the behavior of the group, it's only for visual organization. Also, it's implied that the parent is the next prior group in the array that doesn't have a parent.

bVisible Source code

var transient bool bVisible;
Whether or not this group is visible in the editor.

GroupName Source code

var name GroupName;
Within an InterpData, all GroupNames must be unique. Used for naming Variable connectors on the Action in Kismet and finding each groups object.

InterpTracks Source code

var export array<InterpTrack> InterpTracks;

InterpGroup

GroupAnimSets Source code

var(InterpGroup) array<AnimSet> GroupAnimSets;
The AnimSets that are used by any AnimControl tracks. These will be passed to the Actor when the cinematic begins, and sequences named in the tracks should be found in them.

GroupColor Source code

var(InterpGroup) color GroupColor;
Colour used for drawing tracks etc. related to this group.


Structures Detail

InterpEdSelKey Source code

struct InterpEdSelKey
{
var InterpGroup Group;
var int KeyIndex;
var int TrackIndex;
var float UnsnappedPosition;
};
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. A group, associated with a particular Actor or set of Actors, which contains a set of InterpTracks for interpolating properties of the Actor over time. The Outer of an InterpGroup is an InterpData.


Defaultproperties

defaultproperties
{
   GroupName="InterpGroup"
   GroupColor=(B=200,G=80,R=100,A=255)
   Name="Default__InterpGroup"
   ObjectArchetype=Object'Core.Default__Object'
}

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Creation time: sk 18-3-2018 10:00:38.026 - Created with UnCodeX