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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * A compound material expression representing several material expressions collapsed * into one node. An editor-only concept; this node does not generate shader code. */ class MaterialExpressionCompound extends MaterialExpression native(Material) collapsecategories hidecategories(Object); /** Array of material expressions encapsulated by this node. */ var const array<MaterialExpression> MaterialExpressions; /** Textual descrption for this compound expression; appears in the expression title. */ var() string Caption; /** IF TRUE, the nodes encapsulated by compound expression are drawn in the material editor. */ var() bool bExpanded; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Name="Default__MaterialExpressionCompound" ObjectArchetype=MaterialExpression'Engine.Default__MaterialExpression' } |
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