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Engine.MaterialExpressionStaticComponentMaskParameter


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/**
 * Copyright 2004-2006 Epic Games, Inc. All Rights Reserved.
 */
class MaterialExpressionStaticComponentMaskParameter extends MaterialExpressionParameter
	native(Material)
	collapsecategories
	hidecategories(Object);

var() name			ParameterName;
var ExpressionInput	Input;
var() bool	DefaultR,
			DefaultG,
			DefaultB,
			DefaultA;

//the override that will be set when this expression is being compiled from a static permutation
var const native transient pointer InstanceOverride{const FStaticComponentMaskParameter};

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defaultproperties
{
   Name="Default__MaterialExpressionStaticComponentMaskParameter"
   ObjectArchetype=MaterialExpressionParameter'Engine.Default__MaterialExpressionParameter'
}

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Class file time: tr 31-1-2018 17:18:02.000 - Creation time: sk 18-3-2018 10:01:10.274 - Created with UnCodeX