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/** * Copyright 2004-2007 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionStaticSwitchParameter extends MaterialExpressionParameter native(Material) collapsecategories hidecategories(Object); var() name ParameterName; var() bool DefaultValue; var() bool ExtendedCaptionDisplay; var ExpressionInput A; var ExpressionInput B; //the override that will be set when this expression is being compiled from a static permutation var const native transient pointer InstanceOverride{const FStaticSwitchParameter}; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Name="Default__MaterialExpressionStaticSwitchParameter" ObjectArchetype=MaterialExpressionParameter'Engine.Default__MaterialExpressionParameter' } |
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