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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionTransform extends MaterialExpression native(Material) collapsecategories hidecategories(Object); /** input expression for this transform */ var ExpressionInput Input; /** type of transform to apply to the input expression */ var() const enum EMaterialVectorCoordTransform { // transform from tangent space to world space TRANSFORM_World, // transform from tangent space to view space TRANSFORM_View, // transform from tangent space to local space TRANSFORM_Local } TransformType; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Name="Default__MaterialExpressionTransform" ObjectArchetype=MaterialExpression'Engine.Default__MaterialExpression' } |
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