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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * A font class that stores multiple font pages for different resolutions */ class MultiFont extends Font native; /** Holds a list of resolutions that map to a given set of font pages */ var() editinline array<float> ResolutionTestTable; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** * Calulate the index into the ResolutionTestTable which is closest to the specified screen resolution. * * @param HeightTest the height (in pixels) of the viewport being rendered to. * * @return the index [into the ResolutionTestTable array] of the resolution which is closest to the specified resolution. */ native function int GetResolutionTestTableIndex(float HeightTest) const; defaultproperties { Name="Default__MultiFont" ObjectArchetype=Font'Engine.Default__Font' } |
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