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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class MotionBlurEffect extends PostProcessEffect native; /** Maximum blur velocity amount. This is a clamp on the amount of blur. */ var() float MaxVelocity; /** This is a scale that could be considered as the "sensitivity" of the blur. */ var() float MotionBlurAmount; /** Whether everything (static/dynamic objects) should motion blur or not. If disabled, only moving objects may blur. */ var() bool FullMotionBlur; /** Threshhold for when to turn off motion blur when the camera rotates swiftly during a single frame (in degrees). */ var() float CameraRotationThreshold; /** Threshhold for when to turn off motion blur when the camera translates swiftly during a single frame (in world units). */ var() float CameraTranslationThreshold; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { MaxVelocity=1.000000 MotionBlurAmount=0.500000 FullMotionBlur=True CameraRotationThreshold=90.000000 CameraTranslationThreshold=10000.000000 bShowInEditor=False Name="Default__MotionBlurEffect" ObjectArchetype=PostProcessEffect'Engine.Default__PostProcessEffect' } |
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