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Engine.MotionBlurEffect

Extends
PostProcessEffect
Modifiers
native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.PostProcessEffect
   |   
   +-- Engine.MotionBlurEffect

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
MotionBlurEffect
floatCameraRotationThreshold
floatCameraTranslationThreshold
boolFullMotionBlur
floatMaxVelocity
floatMotionBlurAmount
Inherited Variables from Engine.PostProcessEffect
bShowInEditor, bShowInGame, bUseWorldSettings, DrawHeight, DrawWidth, EffectName, InDrawY, NodePosX, NodePosY, OutDrawY, SceneDPG
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

MotionBlurEffect

CameraRotationThreshold Source code

var(MotionBlurEffect) float CameraRotationThreshold;
Threshhold for when to turn off motion blur when the camera rotates swiftly during a single frame (in degrees).

CameraTranslationThreshold Source code

var(MotionBlurEffect) float CameraTranslationThreshold;
Threshhold for when to turn off motion blur when the camera translates swiftly during a single frame (in world units).

FullMotionBlur Source code

var(MotionBlurEffect) bool FullMotionBlur;
Whether everything (static/dynamic objects) should motion blur or not. If disabled, only moving objects may blur.

MaxVelocity Source code

var(MotionBlurEffect) float MaxVelocity;
Maximum blur velocity amount. This is a clamp on the amount of blur.

MotionBlurAmount Source code

var(MotionBlurEffect) float MotionBlurAmount;
This is a scale that could be considered as the "sensitivity" of the blur.


Defaultproperties

defaultproperties
{
   MaxVelocity=1.000000
   MotionBlurAmount=0.500000
   FullMotionBlur=True
   CameraRotationThreshold=90.000000
   CameraTranslationThreshold=10000.000000
   bShowInEditor=False
   Name="Default__MotionBlurEffect"
   ObjectArchetype=PostProcessEffect'Engine.Default__PostProcessEffect'
}

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Creation time: sk 18-3-2018 10:00:39.866 - Created with UnCodeX