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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleMaterialByParameter extends ParticleModuleMaterialBase native(Particle) editinlinenew collapsecategories hidecategories(Object); /** * For Sprite and SubUV emitters only the first entry in these arrays will be valid. * For Mesh emitters the code will try to match the order of the materials to the ones in the mesh material arrays. * * @see UParticleModuleMaterialByParameter::Update **/ var() array<name> MaterialParameters; var() editfixedsize array<MaterialInterface> DefaultMaterials; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { bUpdateModule=True Name="Default__ParticleModuleMaterialByParameter" ObjectArchetype=ParticleModuleMaterialBase'Engine.Default__ParticleModuleMaterialBase' } |
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