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Engine.ParticleModuleMaterialByParameter

Extends
ParticleModuleMaterialBase
Modifiers
native ( Particle ) editinlinenew collapsecategories hidecategories ( Object )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ParticleModule
   |   
   +-- Engine.ParticleModuleMaterialBase
      |   
      +-- Engine.ParticleModuleMaterialByParameter

Variables Summary
ParticleModuleMaterialByParameter
array<MaterialInterface>DefaultMaterials
array<name>MaterialParameters
Inherited Variables from Engine.ParticleModule
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor

Enumerations Summary
Inherited Enumerations from Engine.ParticleModule
EModuleType, EParticleSourceSelectionMethod

Structures Summary
Inherited Structures from Engine.ParticleModule
ParticleCurvePair


Variables Detail

ParticleModuleMaterialByParameter

DefaultMaterials Source code

var(ParticleModuleMaterialByParameter) editfixedsize array<MaterialInterface> DefaultMaterials;

MaterialParameters Source code

var(ParticleModuleMaterialByParameter) array<name> MaterialParameters;
For Sprite and SubUV emitters only the first entry in these arrays will be valid. For Mesh emitters the code will try to match the order of the materials to the ones in the mesh material arrays. @see UParticleModuleMaterialByParameter::Update


Defaultproperties

defaultproperties
{
   bUpdateModule=True
   Name="Default__ParticleModuleMaterialByParameter"
   ObjectArchetype=ParticleModuleMaterialBase'Engine.Default__ParticleModuleMaterialBase'
}

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Creation time: sk 18-3-2018 10:00:40.708 - Created with UnCodeX