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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleMaterialBase | +-- Engine.ParticleModuleMaterialByParameter
Variables Summary | |
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ParticleModuleMaterialByParameter | |
array<MaterialInterface> | DefaultMaterials |
array<name> | MaterialParameters |
Inherited Variables from Engine.ParticleModule |
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b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
Enumerations Summary |
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Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair |
Variables Detail |
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For Sprite and SubUV emitters only the first entry in these arrays will be valid. For Mesh emitters the code will try to match the order of the materials to the ones in the mesh material arrays. @see UParticleModuleMaterialByParameter::Update
Defaultproperties |
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defaultproperties { bUpdateModule=True Name="Default__ParticleModuleMaterialByParameter" ObjectArchetype=ParticleModuleMaterialBase'Engine.Default__ParticleModuleMaterialBase' } |
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