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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class PointLight extends Light native placeable; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent0 Archetype=PointLightComponent'Engine.Default__PointLightComponent' PreviewLightRadius=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0' CastDynamicShadows=False UseDirectLightMap=True LightingChannels=(Dynamic=False) LightAffectsClassification=LAC_STATIC_AFFECTING Name="PointLightComponent0" ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent' End Object LightComponent=PointLightComponent0 Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Light:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__Light:Sprite' End Object Components(0)=Sprite Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadius0 Archetype=DrawLightRadiusComponent'Engine.Default__DrawLightRadiusComponent' Name="DrawLightRadius0" ObjectArchetype=DrawLightRadiusComponent'Engine.Default__DrawLightRadiusComponent' End Object Components(1)=DrawLightRadius0 Components(2)=PointLightComponent0 Name="Default__PointLight" ObjectArchetype=Light'Engine.Default__Light' } |
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