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//============================================================================= // PolyMarker. // // These are markers for the polygon drawing mode. // // These should NOT be manually added to the level. The editor adds and // deletes them on it's own. // // Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. //============================================================================= class PolyMarker extends Keypoint placeable native; defaultproperties { Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Keypoint:Sprite' Sprite=Texture2D'EngineResources.S_PolyMarker' ObjectArchetype=SpriteComponent'Engine.Default__Keypoint:Sprite' End Object Components(0)=Sprite bEdShouldSnap=True CollisionType=COLLIDE_CustomDefault Name="Default__PolyMarker" ObjectArchetype=Keypoint'Engine.Default__Keypoint' } |
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