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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * Used to affect post process settings in the game and editor. */ class PostProcessVolume extends Volume native placeable dependson(DOFEffect) hidecategories(Advanced,Attachment,Collision,Volume); struct native PostProcessSettings { /** Whether to use bloom effect. */ var() bool bEnableBloom; /** Whether to use depth of field effect. */ var() bool bEnableDOF; /** Whether to use motion blur effect. */ var() bool bEnableMotionBlur; /** Whether to use the material/ scene effect. */ var() bool bEnableSceneEffect; /** Scale for the blooming. */ var() interp float Bloom_Scale; /** Duration over which to interpolate values to. */ var() float Bloom_InterpolationDuration; /** Exponent to apply to blur amount after it has been normalized to [0,1]. */ var() interp float DOF_FalloffExponent; /** Affects the size of the Poisson disc kernel. */ var() interp float DOF_BlurKernelSize; /** [0,1] value for clamping how much blur to apply to items in front of the focus plane. */ var() interp float DOF_MaxNearBlurAmount; /** [0,1] value for clamping how much blur to apply to items behind the focus plane. */ var() interp float DOF_MaxFarBlurAmount; /** Blur color for debugging etc. */ var() color DOF_ModulateBlurColor; /** Controls how the focus point is determined. */ var() EFocusType DOF_FocusType; /** Inner focus radius. */ var() interp float DOF_FocusInnerRadius; /** Used when FOCUS_Distance is enabled. */ var() interp float DOF_FocusDistance; /** Used when FOCUS_Position is enabled. */ var() vector DOF_FocusPosition; /** Duration over which to interpolate values to. */ var() float DOF_InterpolationDuration; /** Maximum blur velocity amount. This is a clamp on the amount of blur. */ var() interp float MotionBlur_MaxVelocity; /** This is a scalar on the blur */ var() interp float MotionBlur_Amount; /** Whether everything (static/dynamic objects) should motion blur or not. If disabled, only moving objects may blur. */ var() bool MotionBlur_FullMotionBlur; /** Threshhold for when to turn off motion blur when the camera rotates swiftly during a single frame (in degrees). */ var() interp float MotionBlur_CameraRotationThreshold; /** Threshhold for when to turn off motion blur when the camera translates swiftly during a single frame (in world units). */ var() interp float MotionBlur_CameraTranslationThreshold; /** Duration over which to interpolate values to. */ var() float MotionBlur_InterpolationDuration; /** Desaturation amount. */ var() interp float Scene_Desaturation; /** Controlling white point. */ var() interp vector Scene_HighLights; /** Controlling gamma curve. */ var() interp vector Scene_MidTones; /** Controlling black point. */ var() interp vector Scene_Shadows; /** Duration over which to interpolate values to. */ var() float Scene_InterpolationDuration; structcpptext { FPostProcessSettings() {} FPostProcessSettings(INT A) { bEnableBloom=TRUE; bEnableDOF=FALSE; bEnableMotionBlur=FALSE; bEnableSceneEffect=TRUE; Bloom_Scale=1; Bloom_InterpolationDuration=1; DOF_FalloffExponent=4; DOF_BlurKernelSize=16; DOF_MaxNearBlurAmount=1; DOF_MaxFarBlurAmount=1; DOF_ModulateBlurColor=FColor(255,255,255,255); DOF_FocusType=FOCUS_Distance; DOF_FocusInnerRadius=2000; DOF_FocusDistance=0; DOF_InterpolationDuration=1; MotionBlur_MaxVelocity=1.0f; MotionBlur_Amount=0.5f; MotionBlur_FullMotionBlur=TRUE; MotionBlur_CameraRotationThreshold=45.0f; MotionBlur_CameraTranslationThreshold=10000.0f; MotionBlur_InterpolationDuration=1; Scene_Desaturation=0; Scene_HighLights=FVector(1,1,1); Scene_MidTones=FVector(1,1,1); Scene_Shadows=FVector(0,0,0); Scene_InterpolationDuration=1; } /** * Adds the values of the interplatable parameters from the given settings struct. * Each entry is multiplied by scale before adding. */ void AddInterpolatable(FPostProcessSettings const& AdditiveSettings, FLOAT Scale=1.f) { Bloom_Scale += Scale * AdditiveSettings.Bloom_Scale; DOF_FalloffExponent += Scale * AdditiveSettings.DOF_FalloffExponent; DOF_BlurKernelSize += Scale * AdditiveSettings.DOF_BlurKernelSize; DOF_MaxNearBlurAmount += Scale * AdditiveSettings.DOF_MaxNearBlurAmount; DOF_MaxFarBlurAmount += Scale * AdditiveSettings.DOF_MaxFarBlurAmount; DOF_FocusInnerRadius += Scale * AdditiveSettings.DOF_FocusInnerRadius; DOF_FocusDistance += Scale * AdditiveSettings.DOF_FocusDistance; MotionBlur_MaxVelocity += Scale * AdditiveSettings.MotionBlur_MaxVelocity; MotionBlur_Amount += Scale * AdditiveSettings.MotionBlur_Amount; MotionBlur_CameraRotationThreshold += Scale * AdditiveSettings.MotionBlur_CameraRotationThreshold; MotionBlur_CameraTranslationThreshold += Scale * AdditiveSettings.MotionBlur_CameraTranslationThreshold; Scene_Desaturation += Scale * AdditiveSettings.Scene_Desaturation; Scene_HighLights += Scale * AdditiveSettings.Scene_HighLights; Scene_MidTones += Scale * AdditiveSettings.Scene_MidTones; Scene_Shadows += Scale * AdditiveSettings.Scene_Shadows; } } structdefaultproperties { bEnableBloom=TRUE bEnableDOF=FALSE bEnableMotionBlur=FALSE bEnableSceneEffect=TRUE Bloom_Scale=1 Bloom_InterpolationDuration=1 DOF_FalloffExponent=4 DOF_BlurKernelSize=16 DOF_MaxNearBlurAmount=1 DOF_MaxFarBlurAmount=1 DOF_ModulateBlurColor=(R=255,G=255,B=255,A=255) DOF_FocusType=FOCUS_Distance DOF_FocusInnerRadius=2000 DOF_FocusDistance=0 DOF_InterpolationDuration=1 MotionBlur_MaxVelocity=1.0 MotionBlur_Amount=0.5 MotionBlur_FullMotionBlur=TRUE MotionBlur_CameraRotationThreshold=45.0 MotionBlur_CameraTranslationThreshold=10000.0 MotionBlur_InterpolationDuration=1 Scene_Desaturation=0 Scene_HighLights=(X=1,Y=1,Z=1) Scene_MidTones=(X=1,Y=1,Z=1) Scene_Shadows=(X=0,Y=0,Z=0) Scene_InterpolationDuration=1 } }; /** * Priority of this volume. In the case of overlapping volumes the one with the highest priority * is chosen. The order is undefined if two or more overlapping volumes have the same priority. */ var() float Priority; /** * Post process settings to use for this volume. */ var() PostProcessSettings Settings; /** Next volume in linked listed, sorted by priority in descending order. */ var const noimport transient PostProcessVolume NextLowerPriorityVolume; /** Whether this volume is enabled or not. */ var() bool bEnabled; replication { if (bNetDirty) bEnabled; } /** * Kismet support for toggling bDisabled. */ simulated function OnToggle(SeqAct_Toggle action) { if (action.InputLinks[0].bHasImpulse) { // "Turn On" -- mapped to enabling of volume. bEnabled = TRUE; } else if (action.InputLinks[1].bHasImpulse) { // "Turn Off" -- mapped to disabling of volume. bEnabled = FALSE; } else if (action.InputLinks[2].bHasImpulse) { // "Toggle" bEnabled = !bEnabled; } ForceNetRelevant(); SetForcedInitialReplicatedProperty(Property'Engine.PostProcessVolume.bEnabled', (bEnabled == default.bEnabled)); } // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Settings=(bEnableBloom=True,bEnableSceneEffect=True,Bloom_Scale=1.000000,Bloom_InterpolationDuration=1.000000,DOF_FalloffExponent=4.000000,DOF_BlurKernelSize=16.000000,DOF_MaxNearBlurAmount=1.000000,DOF_MaxFarBlurAmount=1.000000,DOF_ModulateBlurColor=(B=255,G=255,R=255,A=255),DOF_FocusInnerRadius=2000.000000,DOF_InterpolationDuration=1.000000,MotionBlur_MaxVelocity=1.000000,MotionBlur_Amount=0.500000,MotionBlur_FullMotionBlur=True,MotionBlur_CameraRotationThreshold=45.000000,MotionBlur_CameraTranslationThreshold=10000.000000,MotionBlur_InterpolationDuration=1.000000,Scene_HighLights=(X=1.000000,Y=1.000000,Z=1.000000),Scene_MidTones=(X=1.000000,Y=1.000000,Z=1.000000),Scene_InterpolationDuration=1.000000) bEnabled=True Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0' CollideActors=False BlockNonZeroExtent=False ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 bStatic=False bStasis=True bCollideActors=False CollisionComponent=BrushComponent0 CollisionType=COLLIDE_NoCollision Name="Default__PostProcessVolume" ObjectArchetype=Volume'Engine.Default__Volume' } |
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