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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** RB_ConstraintActor spawnable during gameplay */ class RB_ConstraintActorSpawnable extends RB_ConstraintActor notplaceable; defaultproperties { Begin Object Class=RB_ConstraintSetup Name=MyConstraintSetup ObjName=MyConstraintSetup Archetype=RB_ConstraintSetup'Engine.Default__RB_ConstraintSetup' Name="MyConstraintSetup" ObjectArchetype=RB_ConstraintSetup'Engine.Default__RB_ConstraintSetup' End Object ConstraintSetup=RB_ConstraintSetup'Engine.Default__RB_ConstraintActorSpawnable:MyConstraintSetup' Begin Object Class=RB_ConstraintInstance Name=MyConstraintInstance ObjName=MyConstraintInstance Archetype=RB_ConstraintInstance'Engine.Default__RB_ConstraintActor:MyConstraintInstance' ObjectArchetype=RB_ConstraintInstance'Engine.Default__RB_ConstraintActor:MyConstraintInstance' End Object ConstraintInstance=RB_ConstraintInstance'Engine.Default__RB_ConstraintActorSpawnable:MyConstraintInstance' Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__RB_ConstraintActor:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__RB_ConstraintActor:Sprite' End Object Components(0)=Sprite Begin Object Class=RB_ConstraintDrawComponent Name=MyConDrawComponent ObjName=MyConDrawComponent Archetype=RB_ConstraintDrawComponent'Engine.Default__RB_ConstraintActor:MyConDrawComponent' ObjectArchetype=RB_ConstraintDrawComponent'Engine.Default__RB_ConstraintActor:MyConDrawComponent' End Object Components(1)=MyConDrawComponent bNoDelete=False Name="Default__RB_ConstraintActorSpawnable" ObjectArchetype=RB_ConstraintActor'Engine.Default__RB_ConstraintActor' } |
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