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//============================================================================= // The Pulley joint class. // Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. //============================================================================= class RB_PulleyJointActor extends RB_ConstraintActor placeable; defaultproperties { Begin Object Class=RB_PulleyJointSetup Name=MyPulleyJointSetup ObjName=MyPulleyJointSetup Archetype=RB_PulleyJointSetup'Engine.Default__RB_PulleyJointSetup' Name="MyPulleyJointSetup" ObjectArchetype=RB_PulleyJointSetup'Engine.Default__RB_PulleyJointSetup' End Object ConstraintSetup=RB_PulleyJointSetup'Engine.Default__RB_PulleyJointActor:MyPulleyJointSetup' Begin Object Class=RB_ConstraintInstance Name=MyConstraintInstance ObjName=MyConstraintInstance Archetype=RB_ConstraintInstance'Engine.Default__RB_ConstraintActor:MyConstraintInstance' ObjectArchetype=RB_ConstraintInstance'Engine.Default__RB_ConstraintActor:MyConstraintInstance' End Object ConstraintInstance=RB_ConstraintInstance'Engine.Default__RB_PulleyJointActor:MyConstraintInstance' Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__RB_ConstraintActor:Sprite' Sprite=Texture2D'EngineResources.S_KBSJoint' ObjectArchetype=SpriteComponent'Engine.Default__RB_ConstraintActor:Sprite' End Object Components(0)=Sprite Begin Object Class=RB_ConstraintDrawComponent Name=MyConDrawComponent ObjName=MyConDrawComponent Archetype=RB_ConstraintDrawComponent'Engine.Default__RB_ConstraintActor:MyConDrawComponent' ObjectArchetype=RB_ConstraintDrawComponent'Engine.Default__RB_ConstraintActor:MyConDrawComponent' End Object Components(1)=MyConDrawComponent Name="Default__RB_PulleyJointActor" ObjectArchetype=RB_ConstraintActor'Engine.Default__RB_ConstraintActor' } |
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