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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_CastToFloat extends SeqAct_SetSequenceVariable native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) var int Value; var float FloatResult; defaultproperties { VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Int",PropertyName="Value") VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Result",PropertyName="FloatResult",bWriteable=True,MinVars=1,MaxVars=255) ObjName="Cast To Float" ObjCategory="Math" Name="Default__SeqAct_CastToFloat" ObjectArchetype=SeqAct_SetSequenceVariable'Engine.Default__SeqAct_SetSequenceVariable' } |
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