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Engine.SeqAct_WaitForLevelsVisible


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/**
 * SeqAct_WaitForLevelsVisible
 *
 * Kismet action exposing associating/ dissociating of levels.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_WaitForLevelsVisible extends SeqAct_Latent
	native(Sequence);

/** Names of levels to wait for visibility. */
var() array<Name> LevelNames;

/** If TRUE engine will request blocking load if level is in process of being loaded. */
var() bool bShouldBlockOnLoad;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   bShouldBlockOnLoad=True
   InputLinks(0)=(LinkDesc="Wait")
   ObjName="Wait for Levels to be visible"
   ObjCategory="Level"
   Name="Default__SeqAct_WaitForLevelsVisible"
   ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}

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Class file time: tr 31-1-2018 17:18:08.000 - Creation time: sk 18-3-2018 10:01:13.219 - Created with UnCodeX