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/** * SeqAct_WaitForLevelsVisible * * Kismet action exposing associating/ dissociating of levels. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_WaitForLevelsVisible extends SeqAct_Latent native(Sequence); /** Names of levels to wait for visibility. */ var() array<Name> LevelNames; /** If TRUE engine will request blocking load if level is in process of being loaded. */ var() bool bShouldBlockOnLoad; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { bShouldBlockOnLoad=True InputLinks(0)=(LinkDesc="Wait") ObjName="Wait for Levels to be visible" ObjCategory="Level" Name="Default__SeqAct_WaitForLevelsVisible" ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent' } |
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