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SeqAct_WaitForLevelsVisible Kismet action exposing associating/ dissociating of levels. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Latent | +-- Engine.SeqAct_WaitForLevelsVisible
Variables Summary | |
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SeqAct_WaitForLevelsVisible | |
bool | bShouldBlockOnLoad |
array<Name> | LevelNames |
Inherited Variables from Engine.SeqAct_Latent |
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bAborted, LatentActors |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Functions Summary |
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Inherited Functions from Engine.SeqAct_Latent |
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AbortFor, Update |
Variables Detail |
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If TRUE engine will request blocking load if level is in process of being loaded.
Names of levels to wait for visibility.
Defaultproperties |
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defaultproperties { bShouldBlockOnLoad=True InputLinks(0)=(LinkDesc="Wait") ObjName="Wait for Levels to be visible" ObjCategory="Level" Name="Default__SeqAct_WaitForLevelsVisible" ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent' } |
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