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Engine.SeqAct_WaitForLevelsVisible

Extends
SeqAct_Latent
Modifiers
native ( Sequence )

SeqAct_WaitForLevelsVisible Kismet action exposing associating/ dissociating of levels. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Latent
            |   
            +-- Engine.SeqAct_WaitForLevelsVisible

Variables Summary
SeqAct_WaitForLevelsVisible
boolbShouldBlockOnLoad
array<Name>LevelNames
Inherited Variables from Engine.SeqAct_Latent
bAborted, LatentActors
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.SeqAct_Latent
AbortFor, Update


Variables Detail

SeqAct_WaitForLevelsVisible

bShouldBlockOnLoad Source code

var(SeqAct_WaitForLevelsVisible) bool bShouldBlockOnLoad;
If TRUE engine will request blocking load if level is in process of being loaded.

LevelNames Source code

var(SeqAct_WaitForLevelsVisible) array<Name> LevelNames;
Names of levels to wait for visibility.


Defaultproperties

defaultproperties
{
   bShouldBlockOnLoad=True
   InputLinks(0)=(LinkDesc="Wait")
   ObjName="Wait for Levels to be visible"
   ObjCategory="Level"
   Name="Default__SeqAct_WaitForLevelsVisible"
   ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}

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Creation time: sk 18-3-2018 10:00:43.458 - Created with UnCodeX