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/** * Event which is triggered by the AI code when an NPC sees an enemy pawn. * Originator: the pawn associated with the NPC * Insigator: the enemy PC that has been spotted. * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_AISeeEnemy extends SequenceEvent native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Max distance before allowing activation */ var() float MaxSightDistance; defaultproperties { ObjName="See Enemy" ObjCategory="AI" Name="Default__SeqEvent_AISeeEnemy" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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