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/** * Event which is activated by the physics system when a joint is broken. * Originator: the actor that owns the join which was broken * Instigator: the Actor that owns the joint which was broken. * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_ConstraintBroken extends SequenceEvent native(Sequence); defaultproperties { bPlayerOnly=False ObjName="Constraint Broken" ObjCategory="Physics" Name="Default__SeqEvent_ConstraintBroken" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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